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Bug
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Resolution: Duplicate
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None
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1.20 Pre-release 1, 1.20 Pre-release 6, 1.20.4, 24w03b
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None
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Confirmed
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(Unassigned)
Expected behavior
the trigger activating whenever the player hit's an entity.
Actual behavior
some entities, namely armor stands, bypass this rule
Steps to reproduce
1. summon armor stand
2. add this advancement into a datapack:
{ "criteria": { "requirement": { "trigger": "minecraft:player_hurt_entity", "conditions": { "entity": { } } } }, "rewards": { "function": "SOME FUNCTION" } }
3. notice the function doesn't activate for armor stands but does for other entities with hitboxes{}
- duplicates
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MC-117824 Advancement trigger player_hurt_entity is only triggered for mobs
- Open