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Bug
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Resolution: Unresolved
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None
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1.19.4, 1.20.4, 24w03b
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None
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Confirmed
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UI
Health is a floating point, but almost always treated as an integer. For instance, a horse with 30 max health and 29.001 current health will have 15/15 hearts full, because there are few damage sources that could kill the horse without dealing 30 damage.
But, a similar horse with, say, 29.3 max health will only have 14 hearts in its health bar, despite also being able to survive 29 full points of damage. If it had a 15th heart, it would be full.
This may have been introduced in 1.19.4; I don't recall breeding horses prior to it and getting any horses with non-integer max health.
To replicate:
- summon a horse
- do /attribute @e[type=minecraft:horse,sort=nearest,limit=1] minecraft:generic.max_health base set 29.3
- note the health bar with 14 hearts
- if you like, deal a full heart of damage to the horse, and all 14 hearts will still be full (27.3 current health is rounded up and displayed as 28)