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Bug
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Resolution: Invalid
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None
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1.19.4
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Windows 10, Java build 1.8.0_361-b09
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Unconfirmed
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(Unassigned)
While in a world with a datapack containing a custom damage type, changing it in some way (like the death "message_id" value for example) will not update it in game after /reload
Steps to reproduce:
- Create a datapack in a singleplayer world, create a json file for a custom damage type called "custom_damage" within the namespace "test_pack".
- Inside custom_damage.json, paste this code:
{ "exhaustion": 0.1, "message_id": "mob", "scaling": "when_caused_by_living_non_player" }
- Join the singleplayer world
- Go back to the custom_damage.json file and replace the "mob" value in message_id to "generic"
- Return to the game, type /reload
- type /damage @p 1000 test_pack:custom_damage
Observed result:
Death message says "%1$s was slain by %2$s"
Expected Result:
Death message says "{player} died"