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Bug
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Resolution: Duplicate
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None
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1.19.4 Pre-release 3
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None
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Unconfirmed
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(Unassigned)
Spawning a warden normally (with /summon warden or just a spawn egg) will cause them act normally, but as soon as you try summoning one with any NBT data, including simply:
/summon warden ~ ~ ~ {}
the warden will immediately perform its dig action and despawn.
I seem to have figured out why this is happening: if you run the following command -
/data get entity @e[type=warden,limit=1,sort=nearest] Brain.memories
on a normal warden, it will display one memory titled "dig_cooldown". However, running this same command on a warden summoned with NBT (you've gotta be fast, it will be actively digging away) will display a memory that's instead titled "sniff_cooldown". This memory appears to control when the warden can sniff, and some code relating to it may have been changed when the Sniffer was added (because the sniffer has a memory of exactly the same name that does something different).
- duplicates
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MC-249393 Summoned warden with NBT instantly digs down
- Resolved