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Bug
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Resolution: Fixed
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1.19.3, 23w06a, 23w07a
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Confirmed
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Game Events
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Important
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Expansion A
The Bug:
The "ITEM_INTERACT_FINISH" game event overrides other game events causing several actions to not produce their intended vibration frequency.
For example, let's take the "EAT" game event. This game event produces a vibration frequency of 8, however, when we finish eating some food, the "ITEM_INTERACT_FINISH" game event is also called, therefore the action eating will always produce a vibration frequency of 14 instead of 8.
Steps to Reproduce:
- Build the setup as shown in the provided attachment. setup.png
- Obtain some food, for example, some bread.
- While standing near the sculk sensor, eat the bread and look at the vibration frequency that the sculk sensor outputs.
- Take note as to whether or not the "ITEM_INTERACT_FINISH" game event overrides other game events causing several actions to not produce their intended vibration frequency.
Observed Behavior:
The "ITEM_INTERACT_FINISH" game event overrides other game events causing several actions to not produce their intended vibration frequency.
Expected Behavior:
The "ITEM_INTERACT_FINISH" game event would not override other game events, therefore resulting in actions producing their intended and correct vibration frequency.
- is cloned by
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MC-260444 Item interaction finish game event still overrides certain game events, causing them to produce the wrong vibration frequency
- Open