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Bug
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Resolution: Unresolved
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None
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1.19.2, 22w45a, 22w46a, 1.19.3 Pre-release 2, 1.19.3 Release Candidate 1, 1.19.3, 23w03a, 1.19.4 Pre-release 1, 1.19.4 Pre-release 3, 1.19.4, 23w12a, 23w13a, 23w14a, 23w16a, 23w17a, 23w18a, 1.20 Pre-release 1, 1.20 Pre-release 2, 1.20 Pre-release 4, 1.20 Pre-release 5, 1.20 Pre-release 6, 1.20 Pre-release 7, 1.20 Release Candidate 1, 1.20, 1.20.1, 23w31a, 1.20.2, 23w41a, 23w43b, 23w44a, 23w46a, 1.20.3 Pre-Release 2, 1.20.3 Pre-Release 4, 1.20.4, 23w51b, 24w03b, 24w04a, 24w06a, 24w07a, 24w09a, 24w10a, 24w11a, 24w12a, 1.20.5 Pre-Release 2, 1.20.5 Release Candidate 2, 1.20.6, 1.21 Pre-Release 1, 1.21 Pre-Release 4, 1.21 Release Candidate 1, 1.21
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None
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Confirmed
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Mob behaviour, Save Data
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Normal
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Gameplay
When I was messing around with the warden, I found out that when the warden is charging its sonic boom attack, you can relog and the warden will wait the same amount of time as it would if it was just angered. This can basically nulligate the sonic boom attack so it can only do melee attacks.
Just to note, this isn't the case of invulnerability when you log in, you can see that the warden just doesn't fire the sonic boom at all after relogging.