Whenever an entity dies around a warden or sculk sensor, it detects a vibration. However, it seems that killing a marker also sends a vibration, even though it is otherwise intangible.
What I expected:
The marker is killed with no vibrations sent.
What actually happens:
A vibration is sent upon the death of the marker to nearby wardens and sculk sensors.
How to reproduce:
- Summon a warden or place a sculk sensor.
- Summon a marker with the command /summon marker to place a marker at the player's position.
- Run the command /kill @e[type=marker].
- Vibrations should be sent to the warden/sculk sensor.
- duplicates
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MC-220397 Many non-living entities being killed with /kill triggers the sculk sensor
- Open