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Bug
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Resolution: Won't Fix
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None
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1.19.2
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None
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Windows 10, display is 1920 x 1080
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Unconfirmed
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(Unassigned)
Closing the door and opening it when you are pressed up against the hinge pivot point causes the pixels to shift back and forth slightly.
I seen another report about this but it was marked incomplete as they did not provide much info. MC-168333
To recreate:
1. Place a door of any type anywhere, to see it better, pick a door with pixels that are easy to see, I used a spruce door in the screenshot, and it showed easily. However it works with all the doors.
2. Stand at the hinge pivot point of the door, up against the block, and open and close it.
The pixels of the texture are fine, and the model is fine. But the pixels drawn on the screen are shifted.
The image attached is 2 screenshots of the states of the door, without me moving at all.
The middle segment that I marked with the red lines is from the second screenshot.
The red boxes show the areas where you can easily see the difference in how the pixels are drawn.
- relates to
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MC-246224 The top face textures of cauldrons, composters, and hoppers are misaligned
- Resolved