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  1. Minecraft: Java Edition
  2. MC-255059

AttackStrengthTicker desynchronization when aborting block break

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.19.2, 1.19.4, 23w31a
    • None
    • Confirmed
    • Networking
    • Low
    • Platform

      Bug

      The client resets its AttackStrengthTicker in MultiPlayerGameMode#stopDestroyBlock, however (strangely) it does not reset it in the other places where ABORT_DESTROY_BLOCK is sent. The server never resets the AttackStrengthTicker when a block destroy is aborted.

      Vanilla Reproducer

      This bug is hard to demonstrate due to another bug https://bugs.mojang.com/browse/MC-255058. Currently, the bug in this report simply causes a 1-tick delay between the client & server strength ticker.

      However, once that other bug is fixed, this issue will become more obvious because the client will think it has a low AttackStrengthTicker, but the server will make attacks deal maximum damage.

      Fix

      Remove the last line of `MultiPlayerGameMode#stopDestroyBlock` which erroneously resets the attack strength.

       

      Thanks,

      Moulberry

            Unassigned Unassigned
            Moulberry James Jenour
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              Created:
              Updated:
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