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Bug
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Resolution: Duplicate
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None
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1.19
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None
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Unconfirmed
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(Unassigned)
While keeping inventory is true, and the player eats something at a low health and gets killed before they finish the food, the game goes on playing eating animation, and after a proper length of time, the food is finished, one food is substracted from the inventory, but no player revives.
This seems pointless, because the player's hunger refills after clicking respawn, so the food is wasted. Plus it is weird to see a dead player still eating.
My proposal: either eating is interrupted while keeping inventory, or the food is not eaten up and taken away from the player.
- duplicates
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MC-133218 Usable items continue to be used on the death screen after dying when the "keepInventory" gamerule is set to "true"
- Open