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Bug
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Resolution: Duplicate
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None
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1.19
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Unconfirmed
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(Unassigned)
If you attempt to create a custom explorer map leading to an ancient city using the loot table functions, it doesn't recognize "ancient_city" as an id. Here's the code I was using:
"type": "minecraft:item", "weight": 3, "functions": [ { "function": "minecraft:exploration_map", "destination": "ancient_city", "decoration": "red_x", "zoom": 1, "skip_existing_chunks": false }, { "function": "minecraft:set_name", "name": { "translate": "filled_map.buried_treasure" } } ], "name": "minecraft:map" },
Perhaps this is just an issue on my part? I'm not exactly a great coder.
- duplicates
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MC-249449 Loot tables' explorer_map function requires structure tag without # destination input, rather than all structure IDs
- Reopened