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Bug
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Resolution: Works As Intended
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None
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22w12a, 22w13a
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Confirmed
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Mob behaviour
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Important
When a warden attempts to sniff out a target, its dig cool-down timer will reset, regardless if its anger increases or not.
In a normal survival scenario, this results in the warden not despawning even if a player is taking the intended steps to avoid being detected.
Reproduction:
- Load a new creative world.
- Spawn a single warden.
- Switch to survival mode
- Allow the warden to sniff the player out, but keep at a distance such that it does not get angry at the player.
- Run the following command twice: once before the warden finishes its sniff animation, and once after it has found a target:
/data get entity @e[type=minecraft:warden,limit=1] Brain.memories.minecraft:dig_cooldown.ttl
**
Expected Result:
The warden's dig cool-down will continue to count down if the warden was not angered after sniffing a target.
Observed Result:
The warden's dig cool-down resets even if it was not angered by sniffing a target.
Attachments:
- Video observing the behavior, following the reproduction steps listed above (warden_sniff_behavior.mp4).
- World download for quickly testing the behavior (WardenBugTest.zip).