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Bug
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Resolution: Duplicate
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None
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1.18.1
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None
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Unconfirmed
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(Unassigned)
I am Japanese. I'm not good at English.
Even if PatrolLeader is set to Patrolling: 1b, it is returned to 0b and does not go to the specified coordinates. Villagers, wandering_trader, and turtles can move to the specified coordinates, but Patrol Leader does not.
I want to create a manhunt runner with command, but I can't because it doesn't move. I'm crying. ;(T_T);
Impulse
/summon vindicator 0 ~ 0 {PatrolLeader:1b,Patrolling:1b,HasRaidGoal:1b,CanJoinRaid:1b,PatrolTarget:{X:100,Y:0,Z:0}}
repeat
/data merge entity @e[type=vindicator,limit=1,sort=nearest]
- duplicates
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MC-236846 Pillager patrolling AI doesn't work properly using commands
- Open