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Bug
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Resolution: Duplicate
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None
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1.18.1
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Confirmed
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(Unassigned)
Steps to recreate:
1. Create a superflat world
2. Run /worldborder set 31
3. Run against world border and notice that you do not collide with it directly
Code Analysis: (Yarn 1.18.1)
net.minecraft.world.border.WorldBorder$StaticArea
private void recalculateBounds() { ... this.shape = VoxelShapes.combineAndSimplify( VoxelShapes.UNBOUNDED, VoxelShapes.cuboid( Math.floor(this.getBoundWest()), Double.NEGATIVE_INFINITY, Math.floor(this.getBoundNorth()), Math.ceil(this.getBoundEast()), Double.POSITIVE_INFINITY, Math.ceil(this.getBoundSouth()) ), BooleanBiFunction.ONLY_FIRST ); }
Basically the world border is being rounded using Math.floor() & Math.ceil()
Although entity collisions work perfectly fine without the rounding. The voxelShape bounds are only used for entity collisions
The fix is simply to remove Math.floor() & Math.ceil()
- duplicates
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MC-88482 Worldborder player can walk in blocks partwise covered by the border
- Resolved