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Bug
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Resolution: Won't Fix
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None
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1.18.1
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None
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Confirmed
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Sound
The bug
When a player uses elytra and firework rockets to fly into an amethyst block, the chime sound is constantly produced. This quickly fills up the limit of 247 sounds that can be played simultaneously. This issue can be seen best in Adventure mode, when interactions with the block will not stop the usage of the firework rockets.
How to reproduce
- Place an amethyst block a few blocks above the ground
- In front of the amethyst block, place a temporary block
- Above that temporary block, place any block above, to the left, and to the right
- Remove the temporary block (your setup should now be similar to the setup shown in 2021-12-24_09.33.16.png)
- Equip elytra
- Create a repeating, always active command block with the following command:
item replace entity @p hotbar.8 with minecraft:firework_rocket 64
- Run the following command (the level is not important, as long as it prevents too much damage from being taken):
/effect give @s resistance 1000000 255
- Switch to Adventure mode
- Use the elytra and firework rockets to fly into the amethyst block between the three surrounding blocks, while aiming upwards slightly to avoid moving
Observed behavior
The amethyst chime sound is played constantly. Opening the F3 screen reveals that 247 sounds are being played.
Expected behavior
Flying into amethyst blocks would not constantly play the chime sound, and would not fill the sound limit.