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Bug
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Resolution: Unresolved
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None
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1.17.1, 1.18 Pre-release 2, 1.18 Pre-release 4, 1.18 Pre-release 5, 1.18, 1.18.1, 1.18.2, 1.19, 1.19.1, 1.19.3, 1.19.4, 1.20 Release Candidate 1, 1.20, 1.20.4, 23w51b, 1.21
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None
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Confirmed
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Performance, World generation
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Normal
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Platform
The Bug:
Sand and gravel within ocean ruins often convert into falling blocks when the world generates, resulting in performance drops.
Steps to Reproduce:
- Generate and load into a completely new world.
- Summon a repeating command block that will constantly alter the NBT data of any nearby falling blocks to make them glow and have no gravity by using the command provided below.
/setblock ~ ~ ~ minecraft:repeating_command_block{auto:1b,Command:"execute as @e[type=minecraft:falling_block,nbt=!{NoGravity:1b}] run data merge entity @s {NoGravity:1b,Glowing:1b}"}
- Locate an ocean ruin and teleport to its location by using the command provided below.
/locate structure minecraft:ocean_ruin_cold
- Allow the chunks around you to load.
- Look for glowing falling block entities around the ocean ruin.
- and take note as to whether or not sand and gravel within ocean ruins often convert into falling blocks when the world generates, resulting in performance drops.
Observed Behavior:
Loaded structures briefly create falling block entities.
Expected Behavior:
Blocks are placed directly and don't fall.
- is duplicated by
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MC-263086 On generation, if not supported, gravel and sand blocks from ocean ruins will fall, breaking some of the suspicious sand and gravel inside
- Resolved
- relates to
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MC-263062 Trail ruins can generate with floating suspicious gravel blocks, causing suspicious gravel to be unintentionally destroyed
- Resolved