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  1. Minecraft: Java Edition
  2. MC-237621

Missing biome definitions in some peak grid cells causes unintended ocean placement

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    • Confirmed
    • World generation
    • Normal

      Background
      In 1.18 the biomes are laid out in a 5d grid of noise values. Usually all grid cells are filed by one biome. However, if a grid cell is not filled, the world generation will pick the biome from the cell with the closest values.

      The bug
      For the combination of peak weirdness, coast continentalness, and erosions 0 to 3 there are no biomes defined. This causes the generation to sometimes pick ocean biomes (that are in the cells with lower continentalness) leading to them generating on land. These are the only grid cells that have no biome definitions.

      Ingame effects
      Here are some areas where oceans generate on land (sometimes very high up in the mountains) because of this bug. All of these positions are on seed 1 . (updated to 21w41a)

      Ocean on land:

      /execute in minecraft:overworld run tp @s -7100.73 103.11 63.60 20.70 49.80
      

      Ocean on peak:

      /execute in minecraft:overworld run tp @s 28441.72 153.99 -2198.79 -28.80 46.50

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        13. Minecraft 21w40a - Singleplayer 07_10_2021 23_30_24.png
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        16. oceans & rivers bug.png
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            hkniberg hkniberg
            CC_fan jacobsjo
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              Created:
              Updated:
              Resolved:
              CHK: