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Bug
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Resolution: Fixed
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21w38a, 21w39a, 21w40a
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None
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Confirmed
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Entities, Projectiles
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Important
The Bug:
Projectiles glitch around in the air when exiting simulation distance.
Steps to Reproduce:
- Set your simulation distance to "2 chunks".
- Throw a trident as far as you can.
- Watch it closely as it exists your simulation distance.
Observed Behavior:
Projectiles glitch around in the air, (constantly appear to teleport) when exiting simulation distance.
Expected Behavior:
Projectiles would not glitch around in the air, (constantly appear to teleport) when exiting simulation distance. Instead, they should remain still and in the same position until they enter simulation distance again.
- is duplicated by
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MC-237744 shooting projectails beyond the simulation distance causes animation loop
- Resolved
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MC-238600 Arrows remain looping when shooting outside simulation distance.
- Resolved
- relates to
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MC-197646 Projectiles can get stuck in the air if shot very far away horizontally/into unloaded chunks
- Reopened