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Bug
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Resolution: Fixed
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1.17.1
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None
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Plausible
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(Unassigned)
Taking a screenshot that is wider than 16384 causes the game to crash with an out of memory error "Out of stack space".
this happens because the game y flips the screenshot with stack memory, which by default is limited to 64kb from lwjgl.
manually setting a higher stack memory amount with the jvm argument "-Dorg.lwjgl.system.stackSize=128" causes no crash.