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Bug
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Resolution: Duplicate
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None
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1.17.1
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None
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Linux Java8 64-bit
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Unconfirmed
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(Unassigned)
Sounds have wrong integer coordinates when emitted from a block like a Jukebox or block-note or any block/tile emitting a sound.
Sounds are emitted from the North-West-Bottom corner of blocs which correspond to the negative or integer block coordinate.
To fix this issue, the x,z,y origin of a sound emitted from a block shall be added x+0.5F, z+0.5F, y+0.5F relative to block's location.
To reproduce test this bug:
- Be sure to have perfectly centered audio balance.
- Place a jukebox with a disk in it to play.
- Place player character centered at the south side, looking at the block, and hear sound is louder at your left.
- Now place player exactly at the south-west edge/corner for the jukebox, and hear sound levels perfectly balanced between left and right
- Repeat 3 and 4 but with the east side and north-east edge/corner and hear sound louder at right.
- When player is standing exactly at North-West corner of jukebox, sound is also perfectly balanced.
- Checking the up-down coordinate balance is a bit more tricky. Place player at same level as bloc, at the north-west edge, and, compare with same location but a block below the jukebox. Sound from below is slightly louder.
Note that this sound coordinates glitch has existed since the early versions of Minecraft.
- duplicates
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MC-152752 Jukebox music sound originates from north-west edge of the block
- Resolved