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Bug
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Resolution: Duplicate
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None
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1.17.1
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None
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Windows 10, Java 16
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Unconfirmed
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(Unassigned)
In realms servers (and possibly also classic servers, I haven't checked that) chunks now unload on the client-side when moving beyond the server-side render distance, meaning even when the client-side render distance is set to 64 chunks, it's actually capped to the server-side render distance (which I believe is 10 in realms). This constant unloading and reloading is causing many lag spikes as I move around my base instead of just one on the initial load, not to mention that now I can't see nearly as far as I used to.
In the attached clip you can see that despite my render distance being set to 64 chunks, everything unloads as I fly away.
- duplicates
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MC-149714 Client no longer keeps chunks loaded beyond server render distance
- Resolved