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Bug
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Resolution: Duplicate
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None
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1.17, 1.17.1 Release Candidate 1, 1.17.1
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None
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Community Consensus
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(Unassigned)
Note: I'm aware of the existence of MC-130265 and its resolution, however this case is different, because the sky fog color doesn't change depending on the camera angle, please don't close this as dupe.
Fog color in the end dimension doesn't seem to match the color of the skybox, causing things far from the player to be visible instead of being hidden by the fog. MC-130265 covered the issue that affected the overworld, but got marked as Won't Fix, probably due to its complexity seeming that the sky fog color changed depending on the camera angle on sunsets, and maybe because it really wasn't that noticeable.
In the end however, it doesn't act the same. The sky fog never changes color depending of the camera angle, which might be easier to fix. Also here, the issue is more noticeable due to how things contrast strongly with the background, creating silhouettes.
The following proposal it's just an interpretation of another proposal that doesn't belong to me, all credit goes to Bytzo.
The fix in this case, would need to be making the sky not render past the fog (in this case, reduced fog). That would also make it consistent with how the nether fog works (nether doesn't have skybox i believe).
While it might fix the problem, a side-effect would also be the sky noise effect to be lost due to the fog, but at the same time it would match the Bedrock Edition behavior. That would be up to a decision of matching parity.
Sources:
- duplicates
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MC-130265 Fog color does not match with sky color, causing players to be able to see things that should be completely obscured by the fog
- Resolved