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Bug
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Resolution: Duplicate
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None
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1.16.5, 21w18a
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Windows 10 Home 64bit
Java 1.8 64bit
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Unconfirmed
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(Unassigned)
No matter what value 'maxEntityCramming' is set to, stacking armor stands or minecarts in a one-block space doesn't have a limit. This can cause extreme lag, even in singleplayer.
What I expected to happen was...:
After the stacked (in one-block space) armor stands/minecarts reach the limit provided by 'maxEntityCramming' gamerule, some of the armor stands/minecarts start to break just like mobs affected by this gamerule die after reaching the limit.
What actually happened was...:
I can infinitely stack armor stands and minecarts in a one-block space without them breaking even if the gamerule is set to 1.
Steps to Reproduce:
(optional) Set the gamerule maxEntityCramming to something small like 3
- Build a 3 block tall "tower" by placing the block of your choice like in the video down below
- Place armor stands next to the top block like done in the video down below
- Notice how you can stack 100, 300, 1000, ∞ armor stands (and minecarts too if done with rails) without a single one breaking (or at least disappearing or doing something)!
I hope this gets fixed, because it can cause a lot of lag and performance issues, and even crash servers.
This is NOT a feature request or a suggestion. If this is how 'maxEntityCramming' works, then this is 'Works As Intended'.
Edit: Now I noticed that it actually duplicates MC-217927. At first I searched, but did not find anything else. Sorry for the duplicate.
- duplicates
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MC-217927 maxEntityCramming gamerule does not apply to armour stands
- Resolved