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Bug
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Resolution: Fixed
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21w18a, 1.17 Pre-release 3, 1.17, 1.17.1 Release Candidate 2, 1.17.1, 1.18 Pre-release 2, 1.18 Pre-release 4, 1.20.2, 23w42a, 1.20.3, 1.20.4 Release Candidate 1, 1.20.4, 23w51b, 1.20.5
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Confirmed
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Mob behaviour
Goats can ram into armor stands moving them around the world.
Steps to Reproduce:
- Disable mob griefing
/gamerule mobGriefing false
- Place down an armor stand in an enclosed area
- Summon one or more goats in that area
- Wait for a goat to ram the armor stand, or increase tick rate
/tick sprint 1d
Reproduction Results:
The goat will ram the armor stand knocking it away from it's placed position, despite mobGriefing being disabled.
Screenshots:
Notes:
- While armor stands are entities, they very often used for deccoration in building. Having goats be able to move armor stands can go against a players desire to not have mobs grief their builds.
- relates to
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MC-241876 Ender dragon can move armor stands even with mobGriefing turned off
- Open
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MC-269990 Entities with the wind charging effect will move armor stands upon death when mobGriefing is disabled
- Open
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MC-241873 Ravagers can move armor stands even with mobGriefing turned off
- Resolved
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MC-269375 Breeze's wind charge attack can move or break armor stands when mobGriefing is disabled
- Resolved
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MC-169265 Ravager will try to pathfind through leaves instead of around them when mobgriefing is disabled
- Open
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MC-270099 Killing a mob with Weaving effect places cobwebs even if mobGriefing is disabled
- Resolved