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Bug
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Resolution: Invalid
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None
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21w17a
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None
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Windows, gefore rtx 2070, intel, 40 gb of ram
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Unconfirmed
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(Unassigned)
So I know cram limit is a thing thats enabled by default, but I decided to turn it off and test something out and see if I could get an interesting result, and found an interesting property that sometimes forms.
If you do a "mob cannon" with Axolotls in a small square (important its square) space, upon being released, there's a chance they will form small clumps in each corner, were so many mobs will get crammed in that if you touch it, you get launched. This leads to you get shot into another corner then back at sufficient speeds where you get stuck.
I know this is very very far from important, and involves changing game rules (disabling entity cramming) but hay, might as well have this on the books as one small interesting property of the chaotic and amazing Axolotl.
I attached my world backup, to recreate, first close the piston door, then spawn around 500+ Axolotls at least for this to show up more commonly (lever with the sign by it). Then open piston doors. It sometimes takes a minute or two for it to form, then after forming, it will break apart about a minute after.