Details

    • Bug
    • Status: Resolved
    • Resolution: Duplicate
    • 1.16.5, 1.17 Release Candidate 2, 1.17
    • None
    • None
    • windows10 Java8-64bit
    • Unconfirmed
    • (Unassigned)

    Description

      There is a copy TNT. When the piston is activated or deactivated, the piston will detect all the blocks that need to be moved and add them to a block list in a certain order. Then, the piston will start to push the blocks, and the blocks in these lists will turn into "moving piston" blocks one by one and start to move. If TNT is activated in the BUD state before the piston is pushed out, and it receives a block update after the block list is generated and before TNT becomes a "moving piston" block, then TNT will be triggered to generate an ignited TNT entity. At the same time, since the block list will not change, the "moving piston" block corresponding to TNT will still be generated. 2 After the game, the "moving piston" block is changed back to a normal block, and the TNT block is regenerated to achieve replication. Please fix this bug as soon as possible

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              Unassigned Unassigned
              SDSans WULUZHENG
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                Created:
                Updated:
                Resolved: