Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-221257

Shulker bullets don't produce bubble particles when moving through water

XMLWordPrintable

    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.16.5, 21w11a, 21w13a, 21w14a, 21w15a, 21w16a, 21w17a, 21w18a, 21w19a, 21w20a, 1.17 Pre-release 1, 1.17 Pre-release 3, 1.17 Pre-release 4, 1.17 Pre-release 5, 1.17 Release Candidate 1, 1.17 Release Candidate 2, 1.17, 1.17.1 Pre-release 1, 1.17.1 Pre-release 2, 1.17.1 Release Candidate 1, 1.17.1, 21w40a, 1.18.1, 22w05a, 1.18.2, 1.19, 1.19.2, 1.19.3, 1.19.4, 1.20.1, 1.21, 1.21.3
    • Confirmed
    • Particles

      The Bug:

      Shulker bullets don't produce bubble particles when moving through water.

      When other similar entities such as tridents and snowballs move through water, they produce minecraft:bubble particles, so one would expect the same behavior for shulker bullets.

      Steps to Reproduce:

      1. Throw a trident in a large area of water and take note of how it leaves behind a trail of bubble particles.
      2. Summon a shulker bullet while underwater by using the command provided below.
        /summon minecraft:shulker_bullet ~1 ~ ~1 {NoGravity:1b,Motion:[0.0,-0.17,0.0]}
      3. Watch the shulker bullet closely as it moves through the water.
      4. Take note as to whether or not shulker bullets produce bubble particles when moving through water.

      Observed Behavior:

      No bubble particles are produced.

      Expected Behavior:

      Bubble particles would be produced.

        1. 2021-03-28_16.17.51.png
          2021-03-28_16.17.51.png
          1.44 MB
        2. 2021-03-28_16.18.31.png
          2021-03-28_16.18.31.png
          689 kB
        3. MC-221257.mp4
          5.99 MB

            Unassigned Unassigned
            Avoma [Mod] Avoma
            Votes:
            7 Vote for this issue
            Watchers:
            3 Start watching this issue

              Created:
              Updated:
              CHK: