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  1. Minecraft: Java Edition
  2. MC-220562

Cannot give wolf strength or generic.attack_damage

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.16.5
    • None
    • Windows 10, Version 1.16.5
    • Unconfirmed
    • (Unassigned)

      This is an older issue that has been marked as resolved, however upon creating a datapack in which some summoned mobs rely on this, I realized that it still doesn't work. Summoning wolves using this command:

      summon minecraft:wolf ~ ~1 ~ {Attributes:[

      {Name:generic.max_health,Base:30.0f}

      ,{Name:generic.movement_speed,Base:0.5f},{Name:generic.attack_damage,Base:20.0f}],Health:30.0f,CustomName:"\"Grave Assassin\"",Silent:1,Tags:["getplayer","summonedBase","summonedGA"],ActiveEffects:[\{Id:14,Amplifier:0,Duration:999999}]}

      The invisibility, speed, and health modifiers work as intended, however, whether splashing the wolf with a strength II potion or summoning one in with modified attack damage, the wolf's damage remains the same.

       

      Steps to reproduce:

      1. Summon a tamed wolf or tame one using bones

      2. Let wolf damage mobs

      3. Splash wolf with strength potion or edit generic.attack_damage attribute to increase the wolf's damage

      4. observe that the wolf does the same amount of damage as it did previously

       

      I hope this can get fixed soon, my datapack and the summoned mobs really rely on it. Otherwise, they all do the same damage, which completely defeats the purpose

            Unassigned Unassigned
            Void Fyre Noah Doering
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              Created:
              Updated:
              Resolved: