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Bug
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Resolution: Fixed
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1.16.5, 21w08b, 21w11a, 21w13a, 21w15a, 21w17a, 21w18a, 21w20a, 1.17 Pre-release 1, 1.17, 1.17.1, 21w37a, 1.18, 1.18.1, 1.18.2, 1.19 Release Candidate 2, 1.19, 1.19.2, 1.19.3, 23w06a, 23w07a, 1.19.4, 23w14a, 1.20.1, 23w32a
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Confirmed
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Sound
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Low
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Gameplay
Despite having a solid oak base, tripwire hooks use stone for their placement, breaking and co. sounds, which does not seem right. Shouldn't they be using wood's sounds instead?
Steps to Reproduce:
- Place down a tripwire hook.
- → Notice how the tripwire hook produces a stone sound upon being placed.
- Break the tripwire hook.
- → Notice how the tripwire hook produces a stone sound upon being destroyed.
Expected Behavior:
The expected behavior would be that tripwire hooks would produce wood sounds as they are mostly constructed and crafted with wood.
While this was mentioned in MC-91091, community consensus seems to be to split up the cases mentioned in that ticket so they can each be given an individual, fair trial.
- relates to
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MCPE-165578 Tripwire placing and breaking sound is incorrect
- Open
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MC-269984 Tripwire uses stone sounds, instead of cobweb sounds or something else
- Reopened
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MC-5991 Hoppers use wood sounds for placing / breaking
- Resolved
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MC-6897 Weighted pressure plates make wood sounds when placing and destroying
- Resolved
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MC-94413 Breaking, placing and walking in tripwire (string) or cobweb play stone sounds
- Resolved
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MC-182820 Repeaters and comparators use wood sounds for placing/breaking despite being made mostly of stone
- Resolved
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MC-200484 Jukeboxes use stone sounds despite being composed predominantly of wood
- Resolved
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MC-217628 Levers use wood sounds rather than stone
- Resolved