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Bug
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Resolution: Unresolved
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None
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21w05b, 21w06a, 21w07a, 21w08b, 21w11a, 21w14a, 21w17a, 1.17, 1.17.1, 21w37a, 21w40a, 21w43a, 1.18.1, 22w03a, 1.18.2, 22w18a, 1.19 Pre-release 1, 1.19 Pre-release 2, 1.19 Pre-release 3, 1.19, 22w24a, 1.19.1 Pre-release 3, 1.19.3, 23w05a, 23w06a, 1.19.4 Pre-release 1, 1.19.4 Pre-release 4, 1.19.4, 1.20.1, 23w33a, 23w43a, 1.20.4, 24w11a, 24w34a
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Confirmed
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Game Events
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Low
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Gameplay
The Bug
A sound (or empty sound event) should probably also be implemented for this. Would this not fall under a "block change"?
Steps to Reproduce
- Place down a redstone repeater and a sculk sensor nearby.
- Change the delay on the redstone repeater by right-clicking it.
- As you do this, take note as to whether or not sculk sensors are activated upon using switching the delay on redstone repeaters.
Observed Behavior
Sculk sensors are not activated upon using switching the delay on redstone repeaters.
Expected Behavior
Sculk sensors would be activated upon using switching the delay on redstone repeaters.
Code Analysis
Code analysis by Avoma can be found in this comment.