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Bug
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Resolution: Duplicate
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None
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21w03a, 1.16.5
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None
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Unconfirmed
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(Unassigned)
The Scenario: I switch to an item with a max health modifier of -19.
Expected behavior: My health updates to half a heart, both visually and physically.
Actual behavior: My health bar visually went down to a full heart, but the actual value stayed at 20 until I took damage. Taking damage in this state will finally set it to half a heart, both visually and physically.
This effectively breaks an item I wanted to create, which makes it so you get one-shot by every attack, but can one-shot anything else. Having it show up as a full heart until you've already gotten hurt lowers the tension of the situation.
- duplicates
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MC-16345 Reducing the player's base max health using /attribute does not always reduce their current health
- Resolved