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Bug
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Resolution: Duplicate
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None
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20w51a
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None
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Unconfirmed
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(Unassigned)
I have a villager trading panel on a vanilla multiplayer server running 20w51a. There is a piece of string with an observer behind it in every cell so that when a villager drops into the cell the trapdoor shuts above it. However, when I disconnect and login to the world again it seems to trigger this on every login. It seems to be counting the reloading of the villager entity as triggering the string.
- duplicates
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MC-211601 Entities are loaded after scheduled ticks are processed causing detector rails, pressure plates, etc. to turn off
- Resolved