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Bug
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Resolution: Unresolved
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None
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1.16.4, 20w51a, 1.16.5, 21w13a, 1.17.1, 1.18.2
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Confirmed
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Networking, World generation
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Low
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Platform
When connecting to a server, the biome borders (in the overworld) are not constant across all y-levels, unlike in a client/singleplayer world. This is easiest to observe when using the Biome Border Viewer mod, but can also be observed using the F3 screen.
Tested by comparing a client world and a server world with the same seed, the client world's biome borders were constant across all y-levels, while the biome borders when connecting to the server varied with the y-level.
https://github.com/mrp-v2/BiomeBorderViewer/issues/2 is the source of this issue.
Attached Images (taken using the referenced mod above):
world seed: 7031511839578461877
location of camera: -258.5, 73, 0.0 (-145, -17.5)
observe the smooth borders on the client world, compared with the rough borders on the server world.
Images taken without mod:
The ones with the default skin are taken on a dedicated server, the other ones were taken on a client world. Notice that on the server, moving up/down by a block changes the biome, unlike on the client world.
- is duplicated by
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MC-221910 Server sends incorrect biome data to the client
- Resolved
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MC-222816 Ocean biomes over mushroom island biomes
- Resolved
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MC-240717 Hostile mobs spawning within a mushroom biome
- Resolved
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MC-240850 Servers Reporting Wrong Y Axis Biome
- Resolved
- relates to
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MC-93271 Mushroom island ocean overlapping other biomes causing mobs to spawn on mushroom islands
- Open
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MC-239446 Vertical biome smoothing causes surface biomes to appear 3D in some cases
- Open
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MC-173878 Biome changes with height at some decimals
- Resolved