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Bug
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Resolution: Duplicate
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None
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1.16.3
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None
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Newest version of JRE, Windows 10
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Unconfirmed
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(Unassigned)
Steps to reproduce:
- Spawn a villager in a single-player world
- Give the villager a jobsite block so it can be traded with
- Hit the villager to increase its prices
- Check if the prices for that villager has increased
- Save and quit to title, and relaunch Minecraft
- The villager no longer has increased prices
In addition, other mob behaviors are also reset when Minecraft is restarted. For example,
- Foxes no longer trust the player that bred them
- Endermen and bees are no longer angry at the player that angered them. (This may be intentional as the server in a single-player world restarts when the player saves and quits to the title screen).
- Tamed dogs and cats that are sitting stay sitting, even when the player that tamed them right-clicks on them.
- Villagers also no longer give discounts to players that unlocked their master-level trades or cured them.
- The skin for the player changes randomly from Alex to Steve and back.
This behavior also occurs in the 1.16 snapshots (20w06a to 20w30a), the 1.16 pre-releases (for both 1.16, 1.16.1, and 1.16.2), the 1.16 release candidates (for both 1.16, 1.16.1, 1.16.2, and 1.16.3), and the full releases themselves.
This bug is extremely similar to MC-199784, which explains that the UUID for the Player resets each time the world is restarted, causing the aforementioned behaviors. In addition, this bug is also similar to MC-190552, which states that the inventory and position resets each time the world is restarted, which can also be explained by an UUID reset.
Sorry if this bug is a duplicate of the aforementioned bug.
- duplicates
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MC-199784 UUID resets each time the demo version is launched
- Reopened