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Bug
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Resolution: Duplicate
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None
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1.16.3
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None
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Unconfirmed
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(Unassigned)
When an Eye of Ender entity is summoned with commands, it goes way too far, at an unreasonably high speed. It also goes in a perfectly horizontal line instead of floating upwards. I thought it was an intended feature, until I turned on hitboxes to find out just how jittery and buggy it is. The video provided displays this.
- duplicates
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MC-172738 Eye of ender does not store data in NBT
- Open