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  1. Minecraft: Java Edition
  2. MC-200578

Volumetric target selectors create a strange bounding box

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    • Icon: Bug Bug
    • Resolution: Duplicate
    • None
    • 1.16.3
    • None
    • Java 1.8.0_221
      Debian bullseye
    • Unconfirmed
    • (Unassigned)

      The selectors dx, dy, dz don't give the box one would expect; instead, the selection box seems to distended by one block in the positive x and z directions (and possibly in the y direction, though I did not test this).

      The setup is given in the first screenshot—I surrounded a zombie by armor stands at 0.1 block intervals in the four coordinate directions, then ran /execute as @e[type=zombie] at @s run kill @e[dx=0,dy=0,dz=0,type=armor_stand].

      Expected: only the center stands would be killed, symmetrically, as only their hitboxes would contain the coordinates of the zombie.

      Actual: the curious pattern shown in the second and third screenshots was produced, in which the volume box seems correct in the negative X and Z directions but too large in the positive ones.

      Running /execute as @e[type=zombie] at @s positioned ~-0.5 ~ ~-0.5 run kill @e[dx=1,dy=1,dz=1,type=armor_stand] produced a similarly distorted pattern, shown in screenshot four.

        1. four.png
          four.png
          1.15 MB
        2. one.png
          one.png
          1.08 MB
        3. three.png
          three.png
          561 kB
        4. two.png
          two.png
          1.09 MB

            Unassigned Unassigned
            Ozonified Ozone Smith
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              Created:
              Updated:
              Resolved: