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Bug
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Resolution: Duplicate
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None
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1.16.2
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None
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Operating System Windows 10
Java 1.8.0_51
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Unconfirmed
Put the summary of the bug you're having here
What I expected to happen was...:
Using the /fill [x1 y1 z1] [x2 y2 z2] stone replace air, I expected it to fill all available air blocks in an area. (For example, a cave system.) I ensured that the space was small enough that I did not return a "too many blocks" error.
What actually happened was...:
It will fill only a few blocks, and/or otherwise will not fill in all available air blocks with stone.
Steps to Reproduce:
1. Find a cave system
2. Enter test /fill [coordinates 1] [coordinates 2] stone replace air (coordinates will be small enough that the number of blocks is not an issue)
3. Receive error "No Blocks Filled" or only a few random blocks will be filled.
- duplicates
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MC-125135 cave_air is not cleared after world generation
- Resolved