Using the following blockstate json in a custom resource pack:
{ "variants": { "": [{ "model": "minecraft:block/cobblestone" }, { "model": "minecraft:block/cobblestone", "x": 90, "y": 90, "z": 90 }, { "model": "minecraft:block/cobblestone", "x": 180, "y": 180, "z": 180 }, { "model": "minecraft:block/cobblestone", "x": 270, "y": 270, "z": 270 } ] } }
and a texture for cobblestone that gives it an arrow facing upwards, I would have expected to see lots of arrows facing in 4 different directions.
- Rotations on the x axis do not show the 90 or 270 degrees rotation (pointing left and right in the image x axis example).
- Rotations on the y axis do not show the 270 degrees rotation (pointing left in the image y axis example).
- Rotations on the z axis do not show the 90 degrees rotation (pointing left on the image z axis example).
If you want to reproduce this bug for yourself, I have attatched the resource pack I was using for the screenshots. I was not using any other resource packs to produce this bug.
- relates to
-
MC-131564 Models that have locked uv in blockstates ignore texture rotation
- Resolved