Uploaded image for project: 'Minecraft: Java Edition'
  1. Minecraft: Java Edition
  2. MC-195247

A mob's generic.follow_range attribute affects all their pathfinding

    XMLWordPrintable

    Details

    • Confirmation Status:
      Unconfirmed
    • Category:
      Mob behaviour

      Description

      mobs who have their generic.follow_range attribute modified seem to have their random wandering behavior affected as well, even when not following anything.

      For example, use

      /summon pig ~ ~ ~ {Attributes:[{Name:"generic.follow_range",Base:0.0}]}

      and compare its passive behavior to that of a normal pig. It will not move from its place at all.

      The base value for the attribute seems to determine the maximum distance a mob can wander in a single movement. If this is intended behavior, the attribute should be renamed 'generic.pathing_range' or similar.

        Attachments

          Issue Links

            Activity

              People

              Assignee:
              Unassigned Unassigned
              Reporter:
              Trigonaut Joshua White
              Votes:
              0 Vote for this issue
              Watchers:
              1 Start watching this issue

                Dates

                Created:
                Updated:
                Resolved: