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  1. Minecraft: Java Edition
  2. MC-195155

Your arms momentarily render too high in third person when punching while holding loaded crossbows

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    • Icon: Bug Bug
    • Resolution: Unresolved
    • None
    • 1.16.1, 20w29a, 20w30a, 1.16.2 Pre-release 1, 1.16.2 Pre-release 2, 1.16.2 Pre-release 3, 1.16.2 Release Candidate 1, 1.16.2 Release Candidate 2, 1.16.2, 1.16.3 Release Candidate 1, 1.16.3, 1.16.4 Pre-release 1, 1.16.4 Pre-release 2, 1.16.4 Release Candidate 1, 1.16.4, 20w45a, 20w46a, 20w48a, 20w49a, 20w51a, 21w03a, 1.16.5 Release Candidate 1, 1.16.5, 21w05a, 21w05b, 21w06a, 21w07a, 21w08a, 21w08b, 21w10a, 21w11a, 21w13a, 21w14a, 21w15a, 21w16a, 21w17a, 21w18a, 21w19a, 21w20a, 1.17 Pre-release 1, 1.17 Pre-release 4, 1.17 Release Candidate 1, 1.17 Release Candidate 2, 1.17, 1.17.1 Pre-release 1, 1.17.1, 21w39a, 21w41a, 21w42a, 1.18.1, 22w05a, 1.18.2, 22w17a, 1.19, 1.19.2, 22w43a, 1.19.3, 1.19.4, 1.20, 1.20.1, 24w11a, 1.21, 1.21.3
    • Confirmed
    • Player Animation
    • Low
    • Gameplay

      The Bug:

      Your arms momentarily render too high in third person when punching while holding loaded crossbows.

      This issue was not present in 1.15.2.

      Steps to Reproduce:

      1. Obtain a crossbow and load it with a projectile.
      2. Hold the crossbow in your hand and switch into third person.
      3. Punch the air and watch the position of your arms closely as the punching animation ends.
      4. Take note as to whether or not your arms momentarily render too high in third person when punching while holding loaded crossbows.

      Observed Behavior:

      Your arms momentarily render too high.

      Expected Behavior:

      Your arms would not momentarily render too high, just like they didn't in 1.15.2.

        1. 2020-07-16_16.25.49.png
          2020-07-16_16.25.49.png
          257 kB
        2. MC-195155.mp4
          2.92 MB
        3. MC-195155.png
          MC-195155.png
          195 kB

            Unassigned Unassigned
            Avoma [Mod] Avoma
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            10 Vote for this issue
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              Created:
              Updated:
              CHK: