Affects Version/s: 20w29a
Fix Version/s: None
Environment:OS: MX Linux 19
Kernel : Linux 4.19.0-6-amd64 (x86_64)
Version : #1 SMP Debian 4.19.67-2+deb10u2 (2019-11-11)
C Library : GNU C Library / (Debian GLIBC 2.28-10) 2.28
Distribution : Debian GNU/Linux 10 (buster)
Java version: openjdk-11
In my case i created a world some time ago on one of the snapshots with new 1.16 biomes and now when i open the world in 20w29a, the place where the soul sand valley biome has generated, now is identified as nether wastes.
I tried creating a new world with the seed of this world (368836386368683368) and when i go to the coordinates where the soul sand valley has been generated, now there's a different biome - nether wastes. As if the game applies what biome is in what location based on the new world generation algorithm (if it has changed?).
I replicated it like this:
- Create a new world in 20w10a.
- Go to the Nether at 2, 95, 106 (or any other coordinates)
- Update the world to 20w29a