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Bug
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Resolution: Fixed
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1.16.1, 20w27a, 1.16.3, 1.16.4, 20w46a, 20w49a, 1.17, 1.17.1, 1.19.4
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None
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Confirmed
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Resource Packs
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Low
When powering a Dispenser or Dropper, the "triggered" tag remains stuck until the player opens its inventory
for example:
false -> powered -> remains false -> player opens inventory -> becomes true
true -> unpowered -> remains true -> player opens inventory -> becomes false
notes:
-video showcases a resource pack tweak I was working on that changes the texture if 'triggered = true'
(I have only added this for the dropper, thus why the dispenser does not change)
-causing a block update does not trigger a block state update, only the player opening its inventory
edit: hopefully the gif works, video wasn't loading for me
- is duplicated by
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MC-203079 Droppers and dispensers don't work properly when a strongly powered block send power to the upper and lower wires in certain locations.
- Resolved
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MC-206970 dropper & dispenser bug
- Resolved
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MC-237781 Droppers and dispensers stay triggered
- Resolved
- relates to
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MC-70127 Some block state changes aren't communicated to clients
- Resolved