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Bug
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Resolution: Duplicate
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None
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1.16.1
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None
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Java Version 1.16.1
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Unconfirmed
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(Unassigned)
A shield remains in a blocking state after a player holds up a shield and travels through the Nether Portal. However, the shield animation itself is in its default lowered state and the player is able to walk around at a normal speed and freely attack and interact with blocks and items as if their shield was down. Essentially giving the player a wall of invincibility in front of them.
This can simply be recreated by holding a shield up while entering a Nether Portal, and can be seen in action if you are to be attacked by a hostile mob. Raising the shield and lowering it, or drawing and firing a bow will remove this effect.
- duplicates
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MC-86252 Shields can continue to block after entity changes dimensions due to client and server desync
- Resolved