-
Bug
-
Resolution: Awaiting Response
-
None
-
1.15.2
-
None
-
GEforceGT 650M/PCIe/SSE2
8GB ram ( 4 GB allowed to minecraft)
CPu: 8x core I7 intel
Java : 1.8.0 64b
-
Unconfirmed
-
Performance
Hello,
I have noticed that in some chunks of my game , the game "increase drastically" the ms ticks
the value increase as soon as a switch from a normal chunk to a problematic one. ( always > 140 when there is an issue and always < 50 when there is not)
As far as i understand, This high value generate several bugs in the impacted chunks : minecart extremely slow and laggy, mining bug ( the mined block reapear for 1 or 2 sec ) , red stone timers are not working etc.. ). general behavior is that the chunks seems very laggy.
some chunks are so impacted ( >200 ) that the game is unplayable .
I saw that there issue have been reported for 1.14 + ( MC-138550) but not for 1.15.2 that is why i post this one.
Edit : map loaded in 1.16 RC1:
reduced in intensity : from >200 => to 70/80 in the impacted chunks
i have done a new debug report.
game is playable , however difference is still clearly visible. btw the chunks impacted and those that aren't. ( ms tick value is *2 )
Nb : I checked as i was thinking that it might affects the "most transformed" chunks vs the untouched , but seems not related ( some impacted chunks were not modifed since generation at all)
- relates to
-
MC-185490 Separated trader llamas on leads cause server performance (tps) issues
- Resolved