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Bug
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Resolution: Duplicate
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None
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1.16 Release Candidate 1
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None
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Windows 10 Pro
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Unconfirmed
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(Unassigned)
When using the /clone command to copy blocks, they don't update after being cloned. Examples of this are:
Pistons staying extended even if not powered
Fences connecting/disconnecting when they shouldn't
Redstone lamps staying powered wrongly
How to recreate:
1.) Place a block that changes its state based on the blocks next to it (two fences, for example, connect when next to each other)
2.) Use /clone to clone only one of the fences
3.) The cloned fence will still have its "connected" part, even if the area it's cloned to doesn't have a block it can connect to.
- duplicates
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MC-31100 /setblock and /fill do not update the placed block(s) consistently
- Reopened