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  1. Minecraft: Java Edition
  2. MC-18959

Inconsistent Mob Render View Distances

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Works As Intended
    • Affects Version/s: Minecraft 1.5.1, Snapshot 13w25c
    • Fix Version/s: None
    • Environment:

      Window 7 and Java Version 1.7.0_09

    • Confirmation Status:
      Unconfirmed

      Description

      What I expected to happen was...:
      That all mobs would have a consistent render view distance.

      What actually happened was...:
      That there is a significant difference in the render view distance of all mobs.

      Steps to Reproduce:
      1. Create an enclosed area where you can spawn a mob
      2. Spawn a mob (any would do)
      3. Walk away from mob
      4. Stop once mob is no longer visible

      My Results:
      The following results are the distances before the mob are suddenly no longer visible:
      -Chick: 14 blocks
      -Baby Wolf: 22 blocks
      -Baby Ocelot: 22 blocks
      -Chicken: 28 blocks
      -Baby Pig: 29 blocks
      -Baby Villager: 33 blocks
      -Baby Sheep: 34 blocks
      -Baby Cow: 34 blocks
      -Bat: 41 blocks
      -Wolf: 43 blocks
      -Ocelot: 43 blocks
      -Baby Horse: 49 blocks
      -Pig: 58 blocks
      -Villager: 64 blocks
      -Creeper, Skeleton, Zombie, Zombie Pigman, Blaze: 64 blocks
      -Cow: 66 blocks
      -Sheep: 66 blocks
      -Horse: 79-85 blocks

      Note:
      My viewing distance is set to Far and Advanced OpenGL (On or Off) gives the same results

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              • Assignee:
                Unassigned
                Reporter:
                poundstospare Louis Smith
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                Dates

                • Created:
                  Updated:
                  Resolved:

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