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Bug
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Resolution: Fixed
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20w18a
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None
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Server hardware is [intel i9-9900k 4.7ghz 16gb ram], running on linux.
It has a lot of custom datapacks, however even without those the glitch occurs. I don't believe datapacks are capable of resetting chunks either.
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Confirmed
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Datafixer
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Very Important
I run a server with a 20k by 20k block custom world. It was created in 1.13.2, but some areas haven't been explored since. Those areas are bugging out, and around 20% of chunks in them are being reset back to vanilla chunks.
I started noticing this bug in 20w17a, however, it may have been going on for longer. I see that in that snapshot's changelog, something was changed about how blocks are stored.
I've attached a glitched region file - I would recommend opening it in a new world, preferably superflat so you can see which areas are reset (and which ones are terrain that was reset on my server)
[03:00:37] [Server thread/ERROR]: Couldn't load chunk [639, 36] java.lang.NullPointerException: null [03:00:37] [Server thread/ERROR]: Couldn't load chunk [639, 37] java.lang.NullPointerException: null [03:00:37] [Server thread/ERROR]: Couldn't load chunk [639, 38] java.lang.NullPointerException: null [03:00:37] [Server thread/ERROR]: Couldn't load chunk [638, 40] java.lang.NullPointerException: null
Note: No stacktraces are logged, possibly because the wrong logging methods are called (last parameter is Object and not Throwable)? The class logging this is called yf in 20w18a (Mojang name: net.minecraft.server.level.ChunkMap).
- relates to
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MC-161823 Chunks can occasionally be misplaced upon loading a world
- Reopened
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MC-181511 Chunks with redstone are removed
- Resolved
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MC-181270 Trying to open old worlds (in Region format?) without version information in snapshots does not show warning screen
- Resolved
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MC-182514 15 Block States per SubChunk Limit during World Upgrade
- Resolved