I stand infront of a block that is infront of an ocean, and when I break it, the particles are shaded by the water like if I broke the block under the water but didn't. It's been like this in many more previous versions, I think it was 1.3 as well.
- duplicates
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MC-9553 Wrong rendering order of particles, hitboxes, clouds, transparent blocks, breaking animations and various other transparent textures
- Resolved