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Bug
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Resolution: Duplicate
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None
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20w17a
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None
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Unconfirmed
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(Unassigned)
When you set generic.max_health to 1 using /attribute, damage acts strangely. When you take damage, you can heal or the death screen may pop up without dying. If set back to 20, the health bar shows that health was never actually set to 1.
Steps to reproduce:
- set generic.max_health to 1
- take damage
- duplicates
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MC-16345 Reducing the player's base max health using /attribute does not always reduce their current health
- Resolved