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  1. Minecraft: Java Edition
  2. MC-176536

SuccessCount has wrong value for "/execute" command

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    Details

    • Type: Bug
    • Status: Resolved
    • Resolution: Duplicate
    • Affects Version/s: 1.15.2
    • Fix Version/s: None
    • Labels:
    • Confirmation Status:
      Unconfirmed
    • Category:
      (Unassigned)

      Description

      The SuccessCount value of a command block (set to Repeat | Unconditional | Always Active")  doesn't seem to be properly updated when running a command like "/execute if entity @e[type=minecraft:armor_stand,distance=..5]". This leads to a wrong redstone output strength with a comparator.

      I place two armorstands next to it and the SuccessCount value is always "1" and never changes.

      If I change the command block from "Always Active" to "Needs redstone" and then update the SuccessCount value manually the comparator is outputting the right signal strength.

      Edit #1: It doesn't really seem to matter what settings you put your command block on, the signal strength will not change.

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              Assignee:
              Unassigned Unassigned
              Reporter:
              hubbibubbi22@freenet.de Folas
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